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It took me awhile to get into Lily Padz. Frankly, I don't like playing the games that don't yield trophies - and this game does not give a trophy.
But, as I was doing the research for the Cash Per Minute - the Economy of the Games - I found that Lily Padz actually pays out decently (if you are fairly good at the game).
The game itself needs just a little bit of explanation.
First, for some reason, your frog cannot swim, and must hop from one pad to another - or to a rock - trying to get back to his house. As the time on the 5 levels progress, a hunger bar at the top of the screen continues to diminish. To get your hunger bar back to the maximum level (or at least to not let it get to zero - where you will die), you have to jump up, using the up arrows, and eat bugs. There are 3 kinds of bugs. The blue bugs give you 10 points, and replenish your hunger the most. The dragonflies also give 10 points and replenish your hunger, but not as much as the blue bugs. The bumblebees actually take away your hunger and give no points, so you want to avoid those. You can see all 3 bugs below.

The skill in this game is the jumping. To advance, you use the space bar to increase your spring, and if you set it to spring all the way, you will jump the furthest. The second component is that you have to aim your jump. The combination of aim and angle give you the distance. In some cases, you want to set a high angle (below), like to get over a flower.

In most cases, you will use an angle of around 45 degrees.

This game just takes practice, and understanding where the points are that you have to take long jumps, and the places that you will have to take shorter jumps.
With practice, you will realize that there are some spots that you can get too close to the flower, and not have enough angle to get over the flower and make it to the next block.
For the most part, if you cannot see a landing spot on the screen, you can go with max power and jump all the way. I normally recommend that when you can see a landing spot, you aim for it (and don't jump over it, or else you might over jump a safe landing and end up in the water).
As the levels progress, the game is a little less forgiving about landing between two lily padz, and your frog will die if you land between two.
If you stay on a lily pad for too long, the pad will sink and you will die.
You can stay on the rocks as long as you want. In fact, if you see real high scores out there, it is because people have stayed on the rocks, just eating bugs. I did that once for around 45 minutes and got over 6000 as my final score. That is very tedious, though, and not really worth the effort.
When you get to the end of the level, you have to jump to the house. Do not overjump this last jump or you will die.

As for the points. I have often seen where people tell you that you get more points for getting maximum velocity on the jump. That is just not true. You get points based on what you jump over. If you jump over a flower, you get 50 points, if you jump over nothing (just from one rock to another, or to a lily pad), you get 25 points. I have already mentioned the points for the bugs.
There is no bonus for completing a level.
OK, here are all 5 levels.
To read the layout, use this key:
r = rock
p = lily pad
f = flower
- = spaces in the water
The more dashes there are (----), the longer the jump is.
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